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- | ====== Local Information ====== | ||
- | | Government | ||
- | | Population | ||
- | | Languages | ||
- | | Religions | ||
- | | Threats | ||
- | | Service of the Magaambya | ||
- | | Notable Resources | ||
- | {{ : | ||
- | ===== Notable NPCs ===== | ||
- | - Luchomo (human male): Nantambu' | ||
- | - Ciko (human female glassmaker): | ||
- | - High Sun-Mage Oyamba (male human wizard): Master of the Magaambya | ||
- | - Ebele (female human restauranteur): | ||
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- | ===== Local Customs ===== | ||
- | More broadly practiced than any religion in Nantambu is the custom of leaving an empty seat. Every home has a spare chair or place at the table, every restaurant leaves one table empty even at the height of a dinner rush, and theaters always keep a box or seat open. Even the City Council has an empty chair in the corner of the meeting chambers. Only strangers are allowed to sit in these empty seats, and even then only if there’s no other option. Similarly, a stranger in need is never turned away but instead treated as a member of the family, if only for a meal—though rude guests are politely but firmly shown the door. Some claim this tradition began because Old-Mage Jatembe might return in disguise, while others believe it allows for an ancestor or deity to bring a blessing. Some simply think of it as a polite way to invite someone into their lives. Whatever their personal beliefs, most Nantambiyans are reluctant to take the last seat. | ||
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- | While local roads are wide enough for carts, streets are typically reserved for walking while goods are transported via the many canals. These canals also serve a secondary function. Local racing. Nearly every citizen and shop participates in the local races, with several festivals being highlighted with a larger race that can take the various participants over the entire city. These races serve two different functions. Professional teams focus primarily on winning (mostly for the bragging rights), while slower racers and shops focus on the free advertising. Sometimes purposefully building a slow boat to function more as a float to show off the various goods and services the shop serves, even throwing out free samples. This tradition is celebrated by the local population and has become an unofficial combination of a race and a parade. | ||
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- | ===== Governing Council ===== | ||
- | - Head of Council[[Nantambu: | ||
- | - Glassmaker' | ||
- | - Merchants and Traders consortium representative [[Nantambu: | ||
- | - Woodworker' | ||
- | - Miller' | ||
- | - [[Nantambu: | ||
- | - Glassblower' | ||
- | - [[Nantambu: | ||
- | - Head of Administration is [[Nantambu: | ||
- | - The last member voted in is [[Nantambu: | ||
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- | ===== Notable Locations in Nantambu ===== | ||
- | The following are a sample of some of the prominent locations that can be found in Nantambu. | ||
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- | ==== The Battlefield ==== | ||
- | A distinct jungle clearing lies a mile or so outside the city limits. No crops grow there, nor does any animal graze in it. A field of knee-high creeping lilies with flame-shaped flowers and poisonous sap fill the area and spread for up to four miles. Locals know it as the burial site of the first force that sought to invade Nantambu, an army that made camp one night and prepared to attack the following morning. Overnight, every human, elf, dwarf, and animal perished mysteriously. The Council told the citizens to bury the bodies and equipment in this clearing and then leave them untouched. The softly glowing lilies that bloom year-round sprang up in the clearing over the next few years. | ||
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- | A few brave souls have ventured into the field over the centuries, and all came back describing screaming and the sound of battles raging around them. Healers harvest flowers from the field’s edges for use in medicines to treat pain, parasites, and poisonings, while less scrupulous alchemists harvest them to craft poisons. The flowers die soon after being transplanted, | ||
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- | ==== The Black Crowned Crane ==== | ||
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- | The Black Crowned Crane, located in the heart of the entertainment district, is the place to see and be seen despite—or perhaps because of—the rumors of nefarious dealings of its owner, Ebele. An adventurer in her youth, Ebele returned to Nantambu after more than a decade with multiple chest-laden pack horses in tow. She refused to open the chests or say what was in them, and locked herself in her family home for 12 days upon her arrival. Once she emerged, she threw herself into attending theater performances and sampling every high-end restaurant in Nantambu. After a few weeks, she favored the Black Crowned Crane and decided to purchase it. The previous owner won’t say what she paid for it, but he seems content with whatever arrangement they agreed to and is happily retired. | ||
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- | The restaurant closed for a couple of weeks for “renovations, | ||
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- | ==== The Carnivorous Gardens ==== | ||
- | A public greenhouse filled with carnivorous plants, this nature preserve resembles a small, lush jungle. Plants and vines of all sorts writhe noisily, looking for fresh meat. Despite the ominous atmosphere, the garden is a safe and peaceful place—“Not one guest nibbled!” caretaker and tour guide Natofo (NG female half-orc botanist 5) commonly assures. Most of the plants are not large enough to be threats to anything larger than a frog, and a stone path winds through the garden to keep guests from trampling any of the plants in turn. | ||
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- | ==== The Civic League Boathouse ==== | ||
- | Most racers keep their personal flats in their homes, since they’re small and light enough to carry. Team equipment, however, is usually stored in boathouses owned by each team. The exception is the Civic League Boathouse and Repair Facility, which holds all the equipment owned and maintained by the city in a large dock and multistory building, with a lift to the upper floors for the flats and raw materials near the Council Building. Volunteers from the Woodworkers Alliance help keep the League’s flats safely afloat, and citizens are welcome to use the tools there to work on their | ||
- | own flats. Basic classes are conducted on the main floor before students are allowed out on the water. | ||
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- | The Civic League Boathouse has a reputation for being haunted by ghosts, though no one knows whether it’s because of its proximity to the Black Heron side of the Council Building or a lingering effect of a prank by necromancy students decades ago. Most of the reported encounters are neutral and occasionally even helpful: a tool moved within reach, a window opened to let in a breeze, a door closed on a windless day, or a voice heard humming an old work tune. Rarely are the interactions | ||
- | malevolent, such as a heavy box toppling from a shelf onto someone below or a flat mysteriously shattering when no one is near it. Efforts to dispel the ghosts have thus far been unsuccessful, |