Show pageOld revisionsBacklinksBack to top You've loaded an old revision of the document! If you save it, you will create a new version with this data. Media FilesIndigo Hall primarily serves as a pharmacy and infirmary. If students are looking for ingredients to craft healing potions. If you have the Herbalist archetype, this building counts as wilderness for the purposes of obtaining your reagents / ingredients despite not being in wilderness. In addition to medicine, this building is the only building equipped with proper facilities for crafting alchemical creations in their laboratory. There is also a room dedicated to growing plants for research. This room, being quite dangerous, is under lock and key. Students must be a Master in Nature to access this room or have either the Medic or Herbalist archetype.SavePreviewCancel Edit summary Note: By editing this page you agree to license your content under the following license: CC Attribution-Share Alike 4.0 International magaambya/indigo_hall.1709882537.txt.gz Last modified: 2024/03/08 16:22by gamemaster