Table of Contents

Five Branches

Branch Pathbuilder Theme Skills Lore Gen Feat Notes
Cascade Bearers Spirit Imagination Arcana, Occultism, Religion Academia Canny Acumen Imagination from the dreams of the most visionary magical theorists to the innovations of creative problem-solvers of all stripes.
Emerald Boughs Travel Camaraderie Deception, Diplomacy, Society Settlement Adopted Ancestry Camaraderia, the sense of community and connection to fellow Magaambyans; they also interact with those outside the Magaambya and spread the academy's message.
Rain-Scribes Primal Adaptability Medicine, Nature, Survival Terrain Fleet Adaptability in thoughts and deeds, as well as a willingness to admit errors and learn from past mistakes.
Tempest-Sun Mages Arcane Valor Intimidation, Performance Warfare Toughness Valor, not only the physical courage to stand up for friends and the school, but also the intellectual courage to consider opposing viewpoints and widen one's understanding rather than staying entrenched in a single paradigm.
Uzunjati Scholar Knowledge Crafting, Lores Any Incredible Initiative Knowledge lives in stories passed down through the generations and also is earned every day through personal experience.

Branch Benefits

Note, if any bonus says “level,” it means Branch Level, not class level.

  1. You become trained in the lore skill associated with your branch. At levels 3, 7, and 15, the chosen lore increases (trained, expert, master, legendary)
  2. You gain a permanent +1 circumstance bonus to any recall knowledge check related to your branch. At level 11, this becomes a +2 bonus.
  3. You become an affiliated attendant. You gain the Magaambyan Attendant Dedication Feat for free. In Pathbuilder, this is labeled as Collegiate Attendant Feat.
  4. You gain a skill feat (trained only) associated with one of the skills associated with your branch. At level 9, you gain one skill feat (trained or expert only). At level 15, you gain a skill feat (trained, expert, or master only). At level 19, you gain a skill feat (any level).
  5. You gain a permanent +1 circumstance bonus on Diplomacy, Deception, Intimidation, or Performance checks when interacting with other members of the same branch. At level 13 this becomes a +2 bonus. At level 17 it becomes a +3 bonus.
  6. You gain a skill increase (up to expert) in one of the skills associated with your branch. At level 10, you choose one skill to increase up to master. At level 18, you can choose one skill to increase up to legendary. If you are Uzunjati, you gain one additional lore (as if taking the Additional Lore Feat) as your lore already increases in other ways.
  7. You gain the 6th level Magaambyan Attendant Archetype feat associated with your branch. If you already have this feat, you gain 1 class feat of your choice instead. At 12th level, you also gain the 10th level Magaambyan attendant archetype feat associated with your branch. If you already have this feat, you gain a class feat instead.
  8. You gain the general feat associated with your branch. If you already have this feat, gain 1 level 1 general feat instead.
  9. You gain the skill feat mentioned at level 4, but up to expert.
  10. You gain the skill increase mentioned at level 6, but up to master.
  11. You gain the +2 bonus to lore as mentioned in the level 2 bonus.
  12. You gain the second branch feat as mentioned in level 7.
  13. Your branch influence increases to a +2 as mentioned at level 5.
  14. You gain a skill increase up to master as mentioned at level 6.
  15. You gain the skill feat up to master as mentioned at level 4.
  16. You become so skilled in your branch's associated skills that, once per day, you can reroll a skill check associated with one of those skills and take the new result. This is a fortune effect and cannot stack with a hero point.
  17. Your branch influence increases to +3 as mentioned at level 5.
  18. You gain a skill increase up to legendary as mentioned at level 6.
  19. You gain a skill feat up to legendary as mentioned at level 4.
  20. Magical Paragon: You become a legend worthy of the annuls of history. The beliefs and ideas of your branch are so woven completely into you that they manifest in a number of special ways. See the following chart for what you gain.
Cascade Bearers Once per day, you can cast any common 7th level spell from any spell list without expending a spell slot. This uses your Halcyon spell DC
Emerald Boughs Your hideaway transforms into something more. When using your hideaway ability, you may spend 1 minute to expand your hideaway into a magnificent mansion. This effect only occurs while you are inside of the hideaway. If you leave the hideaway, everyone exits it with you. You may do this an unlimited number of times.
Rain-Scribes You can survive in any weather. You ignore the effects of severe and extreme cold and hot. You move at full speed through difficult and greater difficult terrain. You cannot be damaged by hazardous terrain. When using Rain-Scribe Mobility, you clear the effects of all three types of terrain from the spaces you enter for 1 round.
Tempest-Sun Mages Your Tempest-Sun Shielding now applies to you and all allies within 30 feet instead of just you or one ally.
Uzunjati When you use Uzunjati Recollection, you Recall Knowledge three times instead of once and gain a +2 circumstance bonus. This bonus also applies to your skill check for Uzunjati Storytelling.

Students in Each Branch

Cascade Bearers

Emerald Boughs

Rain-Scribes

Tempest-Sun Mages

Uzunjati