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Cindy Snuts Wright
Don't cry, *craft*!
Cindy is the niece of the town carver Goana.
Holding a special talent for mask making, she accidentally produced a mask so beautiful that it attracted a psychopomp from the graveyard, who through a deal became her eidolon. with her new occult powers her aunt asked her to enter the university to learn how to use her new powers for the good of the city. Cindy's personality is very happy-go-lucky, cheerleader-like. She believes in the best in everyone, and is very used to being liked and admired. She prefers teamwork and cooperation over anything. However, she is also curious about her psychopomp's history, and about the origin of her abilities. Where will her new environment, and most importantly, her new friend, lead her?
Factions
- Branch: Emerald Boughs
- Study Successes: 5 ~> level 4
- Trained in Lore: Ruins of Kho. At lvl 3, 7, and 15, increase: (expert, master, legendary)
- +1 circumstance bonus to Recall Knowledge checks related to Emerald Boughs. Lvl 11: +2 bonus.
- You gain the Magaambyan Attendant Dedication Feat for free (Collegiate Attendant Dedication).
- Collegiate Attendant Dedication: Travel Affiliation
- Gain a skill feat (trained) associated with either [Deception, Diplomacy, Society]. Lvl 9, gain one (trained or expert). Lvl 15, gain one (trained, expert, or master). At level 19, gain one (any level).
- Multilingual (Undercommon)
- You gain a permanent +1 circumstance bonus on Diplomacy, Deception, Intimidation, or Performance checks when interacting with other members of the same branch. Lvl 13, 17: (+2, +3) bonus.
- 2nd Branch: Uzujanti
- Warrior: Carmine Jaws
- Animal: Whippoorwill
- Job: The Between
Teacher Points
- 2 points with Janatimo
Friendships
- Anchor Root (lvl 4)
- Access to bone-crafting
- Turn critical failures into failures
- Rhythm Bone magic item
- Ignaci (lvl 1.5) (fashion + board game + bonus)
- Access to mutagens, alchemical items, bombs
- Haibraim (lvl 1)
- Access to weapons. Particularly hard to obtain and rare weapons and runes.
- Zane (lvl 1)
- Access to fey magic items
- Strands of Glowing Dawn (lvl 0.5) (fashion)
- Kalaggi (lvl 0.5) (fashion)
- Noxolo (lvl 0.5) (fashion)
- Nerd (lvl 0.5) (board game)
- Chizire (lvl 0.5) (board game)
- Ekene (lvl 0.5) (board game)
- Mariama (lvl 0.5) (board game)
- Benji (basic trust)
- Gunnhildr (BEST FRIEND! lvl 90)
The Mask (Carmine Jaws)
Cindy's mask-making talent aligns well with the concept of psychopomps, who often wear elaborate masks. Her creation resembled a psychopomp mask from a forgotten legend, unknowingly imbued with magic. Cindy's mask might have tapped into a dormant ley line connected to the Boneyard (??). This could explain the psychopomp's sudden arrival. Psychopomps are lawful creatures, so their bargain with Cindy likely involves a mutual benefit. Cindy will later carry a smaller, non-magical version of her psychopomp-attracting mask as a good luck charm.
Cindy's Rules
- Always See the Good in Others (Antithesis: Assume Everyone Has Bad Intentions) (DO:Acknowledge Flaws While Looking for the Best). Cindy believes everyone has the potential for good, even if they seem grumpy or misguided. She actively tries to find the positive in every situation.
- Teamwork Makes the Dream Work (Antithesis: Go It Alone, Everyone's Out for Themselves) (DO: Be Independent But Appreciate Collaboration). Cindy thrives on cooperation and believes everyone's strengths can benefit the whole. She actively seeks out opportunities to work together.
- A Smile is Contagious, Spread It Around! (Antithesis: Dwell on Negativity) (DO: Practice Emotional Regulation and Positivity). Cindy believes a positive attitude can uplift others and create a better atmosphere. She uses her cheerfulness to inspire those around her.
- No Necromancy! (Antithesis: Goes Against the Order of Life and Death) (DO: Punish Necromancy and Heal the Living). Cindy's connection to the psychopomp makes it unlikely that she will breach their most holy rules.
Feats and Spells (for Synergy😎)
ARCHETYPE FEATs
- Unordered List ItemChime-Ringer Dedication
GENERAL FEATs
- Adopted Ancestry (Gnoll)
- Toughness
SKILL FEATs
- Eye for Numbers
- Intimidating Glare
- No Cause for Alarm
SUMMONER FEATs
- Glider Form
- Steed Form
VERSATILE ANCESTRY FEATs
- Nosoi's Mask
Cantrips
- Bullhorn (+1 to Coerce and Performance [large venue]) - Good with any social interaction, Persuasion
- Daze (deals mental damage and can stun) - Good with any damage dealing spell, sets up for a Coup de Grace
- Guidance (gives +1 to a chosen skill check) - *Good with any skill check, particularly useful for Ranged Attacks or Perception checks
- Protect Companion (gives +1 AC and a reaction to reduce damage) - Good with protecting an ally who is the primary attacker (tank)
- Rousing Splash (gives temporary HP and removes persistent acid/fire damage) - Good with characters who are in the front line of combat, can be used to heal after a fire attack
- Stabilize (prevents death) - Good with any character who has gone unconscious
Rank 1 Spells
- Heal (heals living creatures or damages undead) - Good with any party that needs healing
- Protection (gives +1 to AC and saving throws) Good with characters who are in the front line of combat (tank)
- Runic Body (makes unarmed attacks stronger) - Good with characters who specialize in unarmed combat (Monks)
Rank 2 Spells
- Sound Body (cures certain conditions) - Good with characters who are suffering from debilitating conditions
The Pact
Cindy's pact with the psychopomp makes her their new mask maker prodigy. She is to learn more both about psychopomps, life and death, necromancy and magic in order to express and cater to the psychopomps needs. She is also required to practice her mask-making on a daily level. When she becomes good enough, she will be required to fulfil each request that reaches her, and thereby she will gradually become more and more connected with the graveyard and its magic.
The Consequences
Psychopomps can access fragments of souls they've guided. Cindy experiences these memories in dreams, giving her glimpses into the Boneyard or past lives. Despite her optimism, Cindy has started to grow intrigued about death and the afterlife, fueled by her connection to the psychopomp.
The Psychopomp
Gunnhildr (old norse meaning: war-war) is Cindy's eidolon. It is of small stature (yet at level 1) and is kind of like the dog version of the Thestral in Harry Potter. Cindy has given Gunnhildr a pink bow that peaks up over the top of her mask.
Log
- Took job in The Between (crit success)
Session this applies to | Activity Type | Activity Description | Dice Result | Outcome |
---|---|---|---|---|
May 3rd | Relationship | Anchor Root | Fail | Made some progress |
May 3rd | Study | For Emerald Boughs | Success | +1 |
May 3rd | Information | Look for relevant books in the Between | Crit scs | Info: Early teleportation studies in Magaambya focused on on-plane transportation - ley lines, ritual casting, artifact enhancements - but none were promising methods. |
May 3rd | Information | Ask in carver's shop for town gossip | Success | Info (rumours): Market flooded with cheap reagents. Bugs causing issues for shops. Increase in insect-based humanoids (think grippli and serpentfolk). |
cont'd | Janatimo is coming back to (officially) restock on books, bring back knowledge and (unofficially) help out with the bugs and check the talking masks issue. | |||
May 3rd | Relationship | Board game society | Fail | + 0.5 with all members |
May 3rd | Study | For Emerald Boughs w/ Nerd | Success | +1 |
May 10th | Relationship | Anchor Root | Success | +1 Anchor Root, Item: Rhythm Bone |
May 10th | Information | Ask Ahassunu about weird Pharasma feeling in dream | Failure | I am John Snow, but Ufi seems interested |
May 10th | Study | For Emerald Boughs | Success | +1 |
May 10th | Study | For Emerald Boughs | Success | +1 |
May 10th | Study | For Emerald Boughs | Failure | 0 |
May 10th | Relationship | Haibram and Ignaci shopping at market | Success | +1 Haibram, Info: Someone's flooding the market with reagents and weapons |
May 10th | Mask | Upgrade attempt | Crit scs? | +2 |
May 10th | Counselling | We do it | Pass | - |
May 10th | Information | Miriama curse lifting for Benji? | Crit scs | The curse is divine, and hard to get rid of. Chizire alcohol disinfectant could work? Glowing Dawn magical clothing? |
May 10th | Relationship | Benji | Success | Benji trust +1 |
May 10th | Study | For Emerald Boughs w/ Zane | Failure | Info: He's studying the fey |
May 10th | Work | In Carver's Workshop | Success | 8gp |
May 17th | Information | Ask about mysterious song | Crit Fail | I am John Snow |
May 17th | Information | Ask about screaming jungle | Crit Fail | I am John Snow |
May 17th | Study | For Emerald Boughs | Success | +1 |
May 17th | Travel | To festival | Fail | |
May 17th | Culture | Hang out at festival | Fail | |
May 17th | Mask | Upgrade attempt | Success | +1 |
May 24th | Information | Ask about world events | Crit scs | Info: Lizard folk wake up with the urge to move towards our school |
May 24th | Study | Uzujanti | Crit fail | -1 |
May 24th | Study | Uzujanti w/Okoro | Fail | 0 |
May 24th | Relationship | Zane | Success | +1 |
May 24th | Relationship | Anchor Root | Success | +1 |
May 24th | Quest | Ask fashion club for magical clothes for Benji | Fail | + 0.5 with all members of the club |