Absalom
The history of Absalom and the history of Aroden are tightly intertwined, as such these two will be presented at the same time.
Aroden
The Planar Wars
While Pharasma rules over all and is in a seemingly never-ending fight with those in the DARK TAPESTRY, the lower gods are in a constant struggle between good and evil, between law and chaos. The general rule of thumb is “one tile variance.” Lawful Good gods prefer to work with those close to them in belief (neutral good and lawful neutral, but chaotic good under dire circumstances).
When I ask you about your alignment, in large part, it is not just how your character acts. Instead, I want you to think of who your character feels should win in the planar wars. Advancing their cause on a large scale is what pushes them further in the war.
Also, the realm that you align with is more likely to try and help you out during the campaign. For example, someone who helps the Chaotic Good gods may supernaturally overcome their chains while Lawful Good may receive more healing than normal. If you pick a specific god or pantheon, I'm more likely to give you boons as well as curses. To avoid meta-gaming, boons that are relatively minor (Cayden's avoid hangover is relatively weak compared to Nana Anadi's critical success on deception checks) will happen more often than strong boons (Sarenrae's heal to max health sticks out in particular).
Heaven, Realm of the Lawful Good
Heaven here is not the same as the Christian concept of Heaven. Rather, this is more akin to a medieval understanding of heaven. Society, ordered by goodness and the law. And above all else, a desire to fight and destroy evil wherever it may be or a desire to defend the innocent.
Nirvana, Realm of the Neutral Good
The path of the redeemers. The gods that are Neutral Good are just that, Good. They have a fundamental belief that all can be redeemed. While often accused of pacificism, these gods would prefer terms like long-suffering.
Elysium, Realm of the Chaotic Good
Elysium represents chaotic freedom and individuality. To outsiders, all that is seen is chaos and nonsense. To those inside, it is radical individuality. The freedom to be yourself. Also, hardcore anti-slavers. It is said that a single song by an Azata (angel of Elysium) can bend the rules of reality itself and force open any prison or allow for any escape.
Axis, Realm of the Lawful Neutral
Axis is the realm of math, time, and certainty. The Aeons are math. They are time. They are certainty. They are, rules. There is no redemption to an Aeon. Also, they're time cops. Anytime a wizard messes with the timeline, the Aeons are sent to fix it. Since Aeons are lawful neutral and attempt to hold up the non-interference policy (outer planar beings should not interfere with the mortal plane), any time they appear in the mortal plane it is abundantly obvious as to why. The presence of an aeon means someone or something is attempting to manipulate the laws of physics or manipulating the timeline.
To the other lawful neutral gods, they may focus more on trying to balance the planes and try to force other gods not to interfere in the affairs of mortals and to stick to their own planes.
Boneyard, Realm of the True Neutral
Those that are True Neutral fall into a few camps.
The majority of those that are true neutral will fall into those who largely do not care about the planar wars besides maintaining the status quo. Rather, they are focused on the safe transportation of souls to be judged by Pharasma and thus are extremely anti-undead and any spells that prevent souls from moving on to the River of Souls. These are typically followers of Pharasma.
A mniority of these people are those who believe that one's ultimate goal in life is to develop the self. The wizard studying magic in a tower to master magic. The monk meditating under a waterfall. Hence why I linked the Legend song as this is the rejection of outside interference in one's life and the desire to rely only on one's self. Which, in Pathfinder, also grants great power.









