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Bio
A bright-eyed and excitable Bonuwat youth from Senghor, Okoro’s love of eclectic research got him shipped off to the Magaambya to hone his talents and, some joke, to spare everyone else in Senghor from his enthusiasm. To Okoro, whatever has caught his interest for the month is the most exciting thing ever, and nothing can pry his attention and passion away from it. The self-directed nature of the Magaambya’s classes has allowed him to pursue these interests more often than a typical university, and Okoro is considered one of the top students at his rank. His relentless positivity in the face of challenges, setbacks, and the occasional near-death experience have likewise gained him many friends. Though his confidence and gusto can occasionally lead him to being shortsighted and even self-centered, most find him to be a bright spot in a complicated world.
Okoro is a natural athlete who excelled at aquatic sports in Senghor and now enjoys footraces and kickball in Nantambu. He also possesses a truly staggering collection of board games and card decks, and periodically drags fellow students into playing them.
Alignment | NG |
Ancestry | Male Bonuwat Human |
Class | Investigator |
Branch | Uzunjati |
Hobbies | Unknown |
Notable Skills | Unknown |
Goals
- Start a board game club (started)
- Get involved in the local boat races
Friends with Mechanical Benefits
- Access to unique game night club. If you win the game (skill check), you may gain items or favors from other students at the club.
- You cannot get tired from cramming for any branch
- Spell: Mind Games
Additional Info
Through observation, the Party has learned that Ignaci has a sort of crush on Okoro and Noxolo. Okoro in particular is willing to use this as leverage to talk him into bad decisions.
Quests
Currently none